You would expect that we wouldn't have anything new during christmas, but you couldn't be more wrong, as the Factorio development never stops.
Hello, after weeks and weeks of going through bug reports and fixing stuff (after all 0.15 was one of our biggest releases), it seems that we are approaching the end of 0.15 stabilisation. The (wishful) plan is to have a stable candidate for 0.15 next week. Sadly, this will change our attention to just different category of bugs: Those that we plan to fix for the 0.16 as they are not so critical and the changes required to fix them are too big to be done in 0.15 at this point.
Hello, we spent one whole day by playtesting the 0.12 multiplayer. To my surprise, we didn't encounter any problems so we are just few small bugfixes far from the 0.12.23 which will be probably the version used on steam. I thought how experienced and good we are when we managed to make pretty big factory in just 8 hours, but once I saw the Factorio world record speedrun I don't think so any more :)
Hello, we have gathered here today to talk about a new quality of life feature coming with 2.0.
Hello, We released 0.18.2 and 0.18.3 this week. In terms of major releases, this one has very few bugs, so we haven't had a lot of pressure to crank out the releases at lightning speed.
Hello, this is the last Friday of 2017, and as such, the last Friday facts of this year.
Hello, technically this post is the π Friday Facts, but unfortunately we can't think of anything special to do... maybe someone can make a Combinator cake... that can calculate π?
Hello factorio builders, I hope you enjoy lists and numbers, because you are going to be fed by these today :).
Hello, Today we have quite a range of new features and improvements coming in 2.0.